PATH OF EXILE 2 · MODIFIER CODEX

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UNIQUE 30% increased [Fire] DamageFireDamagePercentage T1 · LVL 1 UNIQUE 30% increased [Freeze|Freeze] BuildupFreezeDamageIncrease T1 · LVL 1 UNIQUE 30% of Fire Damage Converted to Chaos DamageConvertFireToChaos T1 · LVL 1 UNIQUE 30% of Lightning Damage is taken from Mana before LifePercentLightningDamageTakenFromManaBeforeLife LVL 1 UNIQUE 30% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning T1 · LVL 1 UNIQUE 30% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire T1 · LVL 1 UNIQUE 33% increased Ignite Duration on EnemiesIgniteDuration T1 · LVL 1 UNIQUE 4% increased Elemental Damage per 10 DevotionElementalDamagePerDevotion LVL 1 UNIQUE 4% reduced Elemental Ailment Duration on you per 10 DevotionElementalAilmentSelfDurationPerDevotion LVL 1 UNIQUE 40% increased Lightning Damage takenIncreasedLightningDamageTaken LVL 1 UNIQUE 40% of [Cold] Damage [Conversion|Converted] to [Fire] DamageConvertColdToFire LVL 1 UNIQUE 40% of [Lightning] Damage [Conversion|Converted] to [Cold] DamageConvertLightningToCold T1 · LVL 25 UNIQUE 5% chance to FreezeChanceToFreeze T1 · LVL 1 UNIQUE 50% chance to Avoid being [Chill|Chilled]ChanceToAvoidFreezeAndChill T1 · LVL 1 UNIQUE 50% chance to Avoid being [Chill|Chilled]ChanceToAvoidFreezeAndChill T1 · LVL 1 UNIQUE 50% chance to ShockChanceToShock T1 · LVL 1 UNIQUE 50% increased Duration of Elemental [Ailments] on EnemiesElementalStatusAilmentDuration T1 · LVL 1 UNIQUE 50% increased Elemental Ailment Duration on youSelfStatusAilmentDuration T1 · LVL 1 UNIQUE 50% increased Elemental Ailment Duration on youSelfStatusAilmentDuration T1 · LVL 1 UNIQUE 50% increased [Flammability] [BuffMagnitude|Magnitude]IgniteChanceIncrease T1 · LVL 1 UNIQUE 50% increased [Lightning] DamageCriticalStrikesDealIncreasedLightningDamage T1 · LVL 87 UNIQUE 50% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold T1 · LVL 1 UNIQUE 50% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning T1 · LVL 1 UNIQUE 50% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning T1 · LVL 1 UNIQUE 50% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning T1 · LVL 1 UNIQUE 50% of [Physical] damage from [HitDamage|Hits] taken as [Lightning] damagePhysicalDamageTakenAsLightningPercent T1 · LVL 1 UNIQUE 50% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire T1 · LVL 1 UNIQUE 50% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire T1 · LVL 1 UNIQUE 500% increased Ignite Duration on EnemiesIgniteDuration T1 · LVL 1 UNIQUE 8% chance to FreezeChanceToFreeze T1 · LVL 1