PATH OF EXILE 2 · MODIFIER CODEX

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UNIQUE Damage [Penetration|Penetrates] (25-40)% [Resistances|Lightning Resistance]LightningResistancePenetration T1 · LVL 1 UNIQUE Damage [Penetration|Penetrates] 10% [ElementalDamage|Elemental] [Resistances]ElementalPenetration T1 · LVL 1 UNIQUE Damage [Penetration|Penetrates] 10% [Resistances|Fire Resistance]FireResistancePenetration T1 · LVL 81 UNIQUE Damage [Penetration|Penetrates] 20% [Resistances|Fire Resistance]PenetrateEnemyFireResist LVL 1 UNIQUE Damage [Penetration|Penetrates] 20% [Resistances|Lightning Resistance]LightningResistancePenetration T1 · LVL 1 UNIQUE Damage [Penetration|Penetrates] 20% [Resistances|Lightning Resistance]LightningResistancePenetration T1 · LVL 1 UNIQUE Damage [Penetration|Penetrates] 25% [Resistances|Fire Resistance]EnemyFireResistance LVL 1 UNIQUE Damage [Penetration|Penetrates] 4% [ElementalDamage|Elemental] [Resistances]ElementalPenetration T1 · LVL 1 UNIQUE Damage [Penetration|Penetrates] 6% [ElementalDamage|Elemental] [Resistances]ElementalPenetration T1 · LVL 1 UNIQUE Damage [Penetration|Penetrates] 75% [Resistances|Cold Resistance]ColdResistancePenetration T1 · LVL 66 UNIQUE Deal 1 to 1000 Lightning Damage to nearby Enemies when you lose a Power, Frenzy, or Endurance ChargeLightningDamageOnChargeExpiry LVL 1 UNIQUE Deal no Elemental DamageDealNoElementalDamage T1 · LVL 1 UNIQUE Deal no Elemental DamageDealNoElementalDamage T1 · LVL 1 UNIQUE Deal no Elemental DamageDealNoElementalDamage T1 · LVL 1 UNIQUE Drop [IgnitedGround|Ignited Ground] while moving, which lasts 8 seconds and [Ignite|Ignites] as though dealing [Fire] Damage equal to 10% of your maximum LifeBurningGroundWhileMovingMaximumLife LVL 1 UNIQUE Drop [ShockedGround|Shocked Ground] while moving, lasting 8 secondsShockedGroundWhileMoving LVL 1 UNIQUE Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire DamageZombiesExplodeEnemiesOnHit LVL 1 UNIQUE Enemies Killed with [Attack] or Spell Hits Explode, dealing 10% of their Life as Fire DamageEnemiesExplodeOnDeath LVL 1 UNIQUE Enemies [Ignite|Ignited] or [Chill|Chilled] by you have -(25-15)% to [Resistances|Elemental Resistances]IgnitedChilledEnemyResistance LVL 1 UNIQUE Enemies in your [Presence] have [Lightning|Lightning Resistance] equal to yoursNearbyEnemyLightningResistanceEqual LVL 1 UNIQUE Enemies in your [Presence|Presence] Resist [ElementalDamage|Elemental Damage] based on their Lowest [Resistances|Resistance]EnemiesInPresenceLowestResistance LVL 69 UNIQUE Enemies in your [Presence|Presence] have [Exposure]EnemiesInPresenceHaveExposure LVL 1 UNIQUE Enemies in your [Presence|Presence] have no [ElementalDamage|Elemental] [Resistances]EnemiesInPresenceNoElementalResist LVL 1 UNIQUE Enemies take 5% increased [ElementalDamage|Elemental Damage] from your [HitDamage|Hits] for each [Withered] you have inflicted on themWitherGrantsElementalDamageTaken LVL 1 UNIQUE Enemies you kill are ShockedShockOnKill LVL 1 UNIQUE Gain (25-35)% of Physical Damage as Extra Fire Damage with [Attack|Attacks]AttackPhysicalDamageAddedAsFire T1 · LVL 30 UNIQUE Gain (3-5)% of Elemental Damage as Extra Chaos Damage per Shaper Item EquippedElementalDamagePercentAddedAsChaosPerShaperItem LVL 1 UNIQUE Gain (30-40)% of Physical Damage as Extra Fire Damage with [Attack|Attacks]AttackPhysicalDamageAddedAsFire T2 · LVL 1 UNIQUE Gain (66-99)% of Physical Damage as Extra Fire Damage with [Attack|Attacks]SwordPhysicalDamageToAddAsFire LVL 1 UNIQUE Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy ChargeColdDamageAddedAsChaosPerFrenzyCharge LVL 1