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1435matching source records · 30 per page
UNIQUE
Damage [Penetration|Penetrates] (25-40)% [Resistances|Lightning Resistance]LightningResistancePenetration
T1 · LVL 1
UNIQUE
Damage [Penetration|Penetrates] 10% [ElementalDamage|Elemental] [Resistances]ElementalPenetration
T1 · LVL 1
UNIQUE
Damage [Penetration|Penetrates] 10% [Resistances|Fire Resistance]FireResistancePenetration
T1 · LVL 81
UNIQUE
Damage [Penetration|Penetrates] 20% [Resistances|Fire Resistance]PenetrateEnemyFireResist
LVL 1
UNIQUE
Damage [Penetration|Penetrates] 20% [Resistances|Lightning Resistance]LightningResistancePenetration
T1 · LVL 1
UNIQUE
Damage [Penetration|Penetrates] 20% [Resistances|Lightning Resistance]LightningResistancePenetration
T1 · LVL 1
UNIQUE
Damage [Penetration|Penetrates] 25% [Resistances|Fire Resistance]EnemyFireResistance
LVL 1
UNIQUE
Damage [Penetration|Penetrates] 4% [ElementalDamage|Elemental] [Resistances]ElementalPenetration
T1 · LVL 1
UNIQUE
Damage [Penetration|Penetrates] 6% [ElementalDamage|Elemental] [Resistances]ElementalPenetration
T1 · LVL 1
UNIQUE
Damage [Penetration|Penetrates] 75% [Resistances|Cold Resistance]ColdResistancePenetration
T1 · LVL 66
UNIQUE
Deal 1 to 1000 Lightning Damage to nearby Enemies when you lose a Power, Frenzy, or Endurance ChargeLightningDamageOnChargeExpiry
LVL 1
UNIQUE
Deal no Elemental DamageDealNoElementalDamage
T1 · LVL 1
UNIQUE
Deal no Elemental DamageDealNoElementalDamage
T1 · LVL 1
UNIQUE
Deal no Elemental DamageDealNoElementalDamage
T1 · LVL 1
UNIQUE
Drop [IgnitedGround|Ignited Ground] while moving, which lasts 8 seconds and [Ignite|Ignites] as though dealing [Fire] Damage equal to 10% of your maximum LifeBurningGroundWhileMovingMaximumLife
LVL 1
UNIQUE
Drop [ShockedGround|Shocked Ground] while moving, lasting 8 secondsShockedGroundWhileMoving
LVL 1
UNIQUE
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire DamageZombiesExplodeEnemiesOnHit
LVL 1
UNIQUE
Enemies Killed with [Attack] or Spell Hits Explode, dealing 10% of their Life as Fire DamageEnemiesExplodeOnDeath
LVL 1
UNIQUE
Enemies [Ignite|Ignited] or [Chill|Chilled] by you have -(25-15)% to [Resistances|Elemental Resistances]IgnitedChilledEnemyResistance
LVL 1
UNIQUE
Enemies in your [Presence] have [Lightning|Lightning Resistance] equal to yoursNearbyEnemyLightningResistanceEqual
LVL 1
UNIQUE
Enemies in your [Presence|Presence] Resist [ElementalDamage|Elemental Damage] based on their Lowest [Resistances|Resistance]EnemiesInPresenceLowestResistance
LVL 69
UNIQUE
Enemies in your [Presence|Presence] have [Exposure]EnemiesInPresenceHaveExposure
LVL 1
UNIQUE
Enemies in your [Presence|Presence] have no [ElementalDamage|Elemental] [Resistances]EnemiesInPresenceNoElementalResist
LVL 1
UNIQUE
Enemies take 5% increased [ElementalDamage|Elemental Damage] from your [HitDamage|Hits] for
each [Withered] you have inflicted on themWitherGrantsElementalDamageTaken
LVL 1
UNIQUE
Enemies you kill are ShockedShockOnKill
LVL 1
UNIQUE
Gain (25-35)% of Physical Damage as Extra Fire Damage with [Attack|Attacks]AttackPhysicalDamageAddedAsFire
T1 · LVL 30
UNIQUE
Gain (3-5)% of Elemental Damage as Extra Chaos Damage per Shaper Item EquippedElementalDamagePercentAddedAsChaosPerShaperItem
LVL 1
UNIQUE
Gain (30-40)% of Physical Damage as Extra Fire Damage with [Attack|Attacks]AttackPhysicalDamageAddedAsFire
T2 · LVL 1
UNIQUE
Gain (66-99)% of Physical Damage as Extra Fire Damage with [Attack|Attacks]SwordPhysicalDamageToAddAsFire
LVL 1
UNIQUE
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy ChargeColdDamageAddedAsChaosPerFrenzyCharge
LVL 1