PATH OF EXILE 2 · MODIFIER CODEX

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UNIQUE Gain 1% of Fire Damage as Extra Chaos Damage per Endurance ChargeFireDamageAddedAsChaosPerEnduranceCharge LVL 1 UNIQUE Gain 1% of [Lightning|Lightning] Damage as [Chaos|Chaos] Damage per [Charges|Power Charge]LightningDamageAddedAsChaosPerPowerCharge LVL 1 UNIQUE Gain 15% of Physical Damage as Extra Fire Damage with [Attack|Attacks]AttackPhysicalDamageAddedAsFire T2 · LVL 1 UNIQUE Gain 15% of Physical Damage as Extra Lightning Damage with [Attack|Attacks]AttackPhysicalDamageAddedAsLightning LVL 1 UNIQUE Has 9 to 14 [Fire|Fire] damage, +3 to +5 per [BrokenFace|Boss's Face Broken]FacebreakerBaseUnarmedDamageOverrideFire LVL 1 UNIQUE Hits with this Weapon Shock Enemies as though dealing 300% more DamageLocalShockAsThoughDealingMoreDamage T1 · LVL 1 UNIQUE Hits with this Weapon Shock Enemies as though dealing 300% more DamageLocalShockAsThoughDealingMoreDamage T1 · LVL 1 UNIQUE Immune to Burning Ground, Shocked Ground and Chilled GroundImmuneToBurningShockedChilledGround LVL 1 UNIQUE Immune to Freeze and Chill while IgnitedImmuneToFreezeAndChillWhileIgnited LVL 1 UNIQUE Inflict [ElementalDamage|Elemental] [Exposure|Exposure] to Enemies 3 metres in front of you for 4 seconds, every 0.25 seconds while raisedRaiseShieldApplyExposure LVL 1 UNIQUE Left ring slot: You and your Minions take 80% reduced Reflected Elemental DamageLeftRingSlotElementalReflectDamageTaken LVL 57 UNIQUE Lightning Skills [Chain] +1 timesLightningSpellAdditionalChain T1 · LVL 1 UNIQUE Lightning Skills [Chain] +1 timesLightningSpellAdditionalChain T1 · LVL 1 UNIQUE Modifiers to [Stun] Buildup apply to [Freeze] Buildup instead for ParryUniqueParryStunModifiersApplyToFreeze1 LVL 1 UNIQUE Nearby Enemies take 50 Lightning Damage per secondLightningDegenAuraDisplay LVL 1 UNIQUE Non-[Channelling] [Attack|Attacks] have Added [Lightning] Damage equal to 3% of maximum ManaNonChannellingAttackLightningDamage LVL 1 UNIQUE Penetrate 1% Elemental Resistances per Frenzy ChargeElementalPenetrationPerFrenzyCharge LVL 1 UNIQUE Projectiles have (15-20)% chance to FreezeProjectileFreezeChance LVL 1 UNIQUE Quality does not increase Damage Grants 1% increased Elemental Damage per 2% QualityHarvestAlternateWeaponQualityElementalDamagePercent LVL 1 UNIQUE Raised Zombies have +(25-30)% to all ResistancesZombieChaosElementalResists LVL 1 UNIQUE Reflects (25-50) Cold Damage to [Melee] AttackersAttackerTakesColdDamageNoRange T1 · LVL 1 UNIQUE Reflects 1 to 150 Lightning Damage to [Melee] AttackersAttackerTakesLightningDamage T1 · LVL 1 UNIQUE Reflects 1 to 250 Lightning Damage to [Melee] AttackersAttackerTakesLightningDamage T1 · LVL 1 UNIQUE Reflects 1 to 250 Lightning Damage to [Melee] AttackersAttackerTakesLightningDamage T1 · LVL 1 UNIQUE Reflects 100 Cold Damage to [Melee] AttackersAttackerTakesColdDamageNoRange T1 · LVL 1 UNIQUE Reflects 100 [Fire|Fire] Damage to [Melee] AttackersAttackerTakesFireDamageNoRange LVL 1 UNIQUE Reflects 5 Cold Damage to [Melee] AttackersAttackerTakesColdDamageNoRange T1 · LVL 1 UNIQUE Removes Burning when you use a [Flask]UsingFlasksDispelsBurning LVL 1 UNIQUE Removes Elemental Ailments on RampageDispelStatusAilmentsOnRampage LVL 1 UNIQUE Shock Attackers for 4 seconds on BlockChanceToShockAttackersOnBlock T1 · LVL 1