Find the rules behind the item.
Search affixes by wording, type, item level, domain, or tag. Source values stay separate from PoExplorer explanations.
1489matching source records · 30 per page
UNIQUE
Deal no Physical DamageDealNoPhysicalDamage
LVL 65
UNIQUE
Deals 20 Chaos Damage per second to nearby EnemiesDisplayChaosDegenerationAura
T1 · LVL 1
UNIQUE
Deals 450 Chaos Damage per second to nearby EnemiesDisplayChaosDegenerationAura
T1 · LVL 1
UNIQUE
Deals 50 Chaos Damage per second to nearby EnemiesDisplayChaosDegenerationAura
T1 · LVL 1
UNIQUE
Drop [IgnitedGround|Ignited Ground] while moving, which lasts 8 seconds and [Ignite|Ignites] as though dealing [Fire] Damage equal to 10% of your maximum LifeBurningGroundWhileMovingMaximumLife
LVL 1
UNIQUE
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire DamageZombiesExplodeEnemiesOnHit
LVL 1
UNIQUE
Enemies Killed with [Attack] or Spell Hits Explode, dealing 10% of their Life as Fire DamageEnemiesExplodeOnDeath
LVL 1
UNIQUE
Enemies [Frozen|Frozen] by you take 100% increased DamageFrozenMonstersTakeIncreasedDamage
T1 · LVL 1
UNIQUE
Enemies [Frozen|Frozen] by you take 20% increased DamageFrozenMonstersTakeIncreasedDamage
T1 · LVL 1
UNIQUE
Enemies [Frozen|Frozen] by you take 20% increased DamageFrozenMonstersTakeIncreasedDamage
T1 · LVL 1
UNIQUE
Enemies in your [Presence] have [Lightning|Lightning Resistance] equal to yoursNearbyEnemyLightningResistanceEqual
LVL 1
UNIQUE
Enemies in your [Presence|Presence] [Gain] (6-12)% of Damage as Extra [Chaos] DamageEnemiesInPresenceGainedAsChaos
LVL 1
UNIQUE
Enemies take (15-20)% increased Damage for each [ElementalAilments|Elemental Ailment] type among
your Ailments on themEnemiesTakeIncreasedDamagePerAilmentType
T1 · LVL 1
UNIQUE
Enemies take 5% increased Damage for each [ElementalAilments|Elemental Ailment] type among
your Ailments on themEnemiesTakeIncreasedDamagePerAilmentType
T1 · LVL 1
UNIQUE
Enemies take 5% increased [ElementalDamage|Elemental Damage] from your [HitDamage|Hits] for
each [Withered] you have inflicted on themWitherGrantsElementalDamageTaken
LVL 1
UNIQUE
Enemies you [Attack] Reflect 100 Physical Damage to youReflectPhysicalDamageToSelfOnHit
T1 · LVL 1
UNIQUE
Enemies you [Attack] Reflect 20 Physical Damage to youReflectPhysicalDamageToSelfOnHit
T1 · LVL 1
UNIQUE
Enemies you [Attack] have 20% chance to Reflect 35 to 50 Chaos Damage to youChanceToReflectChaosDamageToSelf
LVL 1
UNIQUE
Gain (25-35)% of Physical Damage as Extra Fire Damage with [Attack|Attacks]AttackPhysicalDamageAddedAsFire
T1 · LVL 30
UNIQUE
Gain (3-5)% of Elemental Damage as Extra Chaos Damage per Shaper Item EquippedElementalDamagePercentAddedAsChaosPerShaperItem
LVL 1
UNIQUE
Gain (30-40)% of Physical Damage as Extra Fire Damage with [Attack|Attacks]AttackPhysicalDamageAddedAsFire
T2 · LVL 1
UNIQUE
Gain (66-99)% of Physical Damage as Extra Fire Damage with [Attack|Attacks]SwordPhysicalDamageToAddAsFire
LVL 1
UNIQUE
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy ChargeColdDamageAddedAsChaosPerFrenzyCharge
LVL 1
UNIQUE
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance ChargeFireDamageAddedAsChaosPerEnduranceCharge
LVL 1
UNIQUE
Gain 1% of [Lightning|Lightning] Damage as [Chaos|Chaos] Damage per [Charges|Power Charge]LightningDamageAddedAsChaosPerPowerCharge
LVL 1
UNIQUE
Gain 15% of Physical Damage as Extra Fire Damage with [Attack|Attacks]AttackPhysicalDamageAddedAsFire
T2 · LVL 1
UNIQUE
Gain 15% of Physical Damage as Extra Lightning Damage with [Attack|Attacks]AttackPhysicalDamageAddedAsLightning
LVL 1
UNIQUE
Gain [Physical|Physical] [Thorns|Thorns] damage equal to (0.05-0.1)% of [ItemArmour|Item Armour] on [Equipped] Body ArmourThornsFromPercentBodyArmour
LVL 1
UNIQUE
Gain [Physical|Physical] [Thorns|Thorns] damage equal to 8% - 12% of maximum LifePercentOfMaximumLifeAsPhysicalThorns
LVL 1
UNIQUE
Has 8 to 12 [Physical|Physical] damage, +3 to +4 per [BrokenFace|Boss's Face Broken]FacebreakerBaseUnarmedDamageOverride
LVL 1