PATH OF EXILE 2 · MODIFIER CODEX

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UNIQUE Deal no Physical DamageDealNoPhysicalDamage LVL 65 UNIQUE Deals 20 Chaos Damage per second to nearby EnemiesDisplayChaosDegenerationAura T1 · LVL 1 UNIQUE Deals 450 Chaos Damage per second to nearby EnemiesDisplayChaosDegenerationAura T1 · LVL 1 UNIQUE Deals 50 Chaos Damage per second to nearby EnemiesDisplayChaosDegenerationAura T1 · LVL 1 UNIQUE Drop [IgnitedGround|Ignited Ground] while moving, which lasts 8 seconds and [Ignite|Ignites] as though dealing [Fire] Damage equal to 10% of your maximum LifeBurningGroundWhileMovingMaximumLife LVL 1 UNIQUE Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire DamageZombiesExplodeEnemiesOnHit LVL 1 UNIQUE Enemies Killed with [Attack] or Spell Hits Explode, dealing 10% of their Life as Fire DamageEnemiesExplodeOnDeath LVL 1 UNIQUE Enemies [Frozen|Frozen] by you take 100% increased DamageFrozenMonstersTakeIncreasedDamage T1 · LVL 1 UNIQUE Enemies [Frozen|Frozen] by you take 20% increased DamageFrozenMonstersTakeIncreasedDamage T1 · LVL 1 UNIQUE Enemies [Frozen|Frozen] by you take 20% increased DamageFrozenMonstersTakeIncreasedDamage T1 · LVL 1 UNIQUE Enemies in your [Presence] have [Lightning|Lightning Resistance] equal to yoursNearbyEnemyLightningResistanceEqual LVL 1 UNIQUE Enemies in your [Presence|Presence] [Gain] (6-12)% of Damage as Extra [Chaos] DamageEnemiesInPresenceGainedAsChaos LVL 1 UNIQUE Enemies take (15-20)% increased Damage for each [ElementalAilments|Elemental Ailment] type among your Ailments on themEnemiesTakeIncreasedDamagePerAilmentType T1 · LVL 1 UNIQUE Enemies take 5% increased Damage for each [ElementalAilments|Elemental Ailment] type among your Ailments on themEnemiesTakeIncreasedDamagePerAilmentType T1 · LVL 1 UNIQUE Enemies take 5% increased [ElementalDamage|Elemental Damage] from your [HitDamage|Hits] for each [Withered] you have inflicted on themWitherGrantsElementalDamageTaken LVL 1 UNIQUE Enemies you [Attack] Reflect 100 Physical Damage to youReflectPhysicalDamageToSelfOnHit T1 · LVL 1 UNIQUE Enemies you [Attack] Reflect 20 Physical Damage to youReflectPhysicalDamageToSelfOnHit T1 · LVL 1 UNIQUE Enemies you [Attack] have 20% chance to Reflect 35 to 50 Chaos Damage to youChanceToReflectChaosDamageToSelf LVL 1 UNIQUE Gain (25-35)% of Physical Damage as Extra Fire Damage with [Attack|Attacks]AttackPhysicalDamageAddedAsFire T1 · LVL 30 UNIQUE Gain (3-5)% of Elemental Damage as Extra Chaos Damage per Shaper Item EquippedElementalDamagePercentAddedAsChaosPerShaperItem LVL 1 UNIQUE Gain (30-40)% of Physical Damage as Extra Fire Damage with [Attack|Attacks]AttackPhysicalDamageAddedAsFire T2 · LVL 1 UNIQUE Gain (66-99)% of Physical Damage as Extra Fire Damage with [Attack|Attacks]SwordPhysicalDamageToAddAsFire LVL 1 UNIQUE Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy ChargeColdDamageAddedAsChaosPerFrenzyCharge LVL 1 UNIQUE Gain 1% of Fire Damage as Extra Chaos Damage per Endurance ChargeFireDamageAddedAsChaosPerEnduranceCharge LVL 1 UNIQUE Gain 1% of [Lightning|Lightning] Damage as [Chaos|Chaos] Damage per [Charges|Power Charge]LightningDamageAddedAsChaosPerPowerCharge LVL 1 UNIQUE Gain 15% of Physical Damage as Extra Fire Damage with [Attack|Attacks]AttackPhysicalDamageAddedAsFire T2 · LVL 1 UNIQUE Gain 15% of Physical Damage as Extra Lightning Damage with [Attack|Attacks]AttackPhysicalDamageAddedAsLightning LVL 1 UNIQUE Gain [Physical|Physical] [Thorns|Thorns] damage equal to (0.05-0.1)% of [ItemArmour|Item Armour] on [Equipped] Body ArmourThornsFromPercentBodyArmour LVL 1 UNIQUE Gain [Physical|Physical] [Thorns|Thorns] damage equal to 8% - 12% of maximum LifePercentOfMaximumLifeAsPhysicalThorns LVL 1 UNIQUE Has 8 to 12 [Physical|Physical] damage, +3 to +4 per [BrokenFace|Boss's Face Broken]FacebreakerBaseUnarmedDamageOverride LVL 1