PATH OF EXILE 2 · MODIFIER CODEX

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UNIQUE Has 9 to 14 [Fire|Fire] damage, +3 to +5 per [BrokenFace|Boss's Face Broken]FacebreakerBaseUnarmedDamageOverrideFire LVL 1 UNIQUE Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder ItemsHitsIgnoreChaosResistanceAllElderItems LVL 1 UNIQUE Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper ItemsHitsIgnoreChaosResistanceAllShaperItems LVL 1 UNIQUE Hits with this Weapon have no [CriticalDamageBonus|Critical Damage Bonus]LocalNoCriticalStrikeMultiplier T1 · LVL 1 UNIQUE Hits with this Weapon have no [CriticalDamageBonus|Critical Damage Bonus]LocalNoCriticalStrikeMultiplier T1 · LVL 1 UNIQUE Increases and Reductions to Minion Damage also affect you at 150% of their valueMinionDamageAlsoAffectsYou LVL 1 UNIQUE Increases and Reductions to Spell Damage also apply to [Attack|Attacks] at 150% of their valueSpellDamageModifiersApplyToAttackDamage150Percent LVL 1 UNIQUE Increases and Reductions to [Spell] damage also apply to [Attack|Attacks]SpellDamageModifiersApplyToAttackDamage LVL 1 UNIQUE Minions deal (5-8) to (10-12) additional [Attack] Physical DamageAddedPhysicalToMinionAttacks T1 · LVL 1 UNIQUE Minions deal (5-8) to (12-16) additional [Attack] Physical DamageAddedPhysicalToMinionAttacks T1 · LVL 1 UNIQUE Minions deal 1% increased Damage per 5 [Dexterity]IncreasedMinionDamagePerDexterity LVL 1 UNIQUE Modifiers to Claw Damage also apply to Unarmed [Attack] Damage with [Melee] SkillsClawDamageModsAlsoAffectUnarmed LVL 1 UNIQUE Movement Skills deal no Physical DamageMovementSkillsDealNoPhysicalDamage LVL 1 UNIQUE Nearby Allies have +(6-8)% to [CriticalDamageBonus|Critical Damage Bonus] per 100 [Dexterity] you haveCriticalMultiplierPer100DexterityAura LVL 1 UNIQUE Nearby Allies have +50% to [CriticalDamageBonus|Critical Damage Bonus]DisplayGrantsCriticalStrikeMultiplier LVL 1 UNIQUE Nearby Enemies take 50 Lightning Damage per secondLightningDegenAuraDisplay LVL 1 UNIQUE No [Physical] DamageLocalNoWeaponPhysicalDamage T1 · LVL 1 UNIQUE No [Physical] DamageLocalNoWeaponPhysicalDamage T1 · LVL 1 UNIQUE No [Physical] DamageLocalNoWeaponPhysicalDamage T1 · LVL 1 UNIQUE No [Physical] DamageLocalNoWeaponPhysicalDamage T1 · LVL 1 UNIQUE Non-[Critical|Critical Hits] deal no DamageNonCriticalStrikesDealNoDamage T1 · LVL 1 UNIQUE Non-[Critical|Critical Hits] deal no DamageNonCriticalStrikesDealNoDamage T1 · LVL 1 UNIQUE Penetrate 1% Elemental Resistances per Frenzy ChargeElementalPenetrationPerFrenzyCharge LVL 1 UNIQUE Quality does not increase Damage +1 Weapon Range per 10% QualityHarvestAlternateWeaponQualityLocalMeleeWeaponRange LVL 1 UNIQUE Quality does not increase Damage 1% increased [Attack] Speed per 8% QualityHarvestAlternateWeaponQualityLocalIncreasedAttackSpeed LVL 1 UNIQUE Quality does not increase Damage 1% increased [Critical|Critical Hit] Chance per 4% QualityHarvestAlternateWeaponQualityLocalCriticalStrikeChance LVL 1 UNIQUE Quality does not increase Damage Grants 1% increased Accuracy per 2% QualityHarvestAlternateWeaponQualityAccuracyRatingIncrease LVL 1 UNIQUE Quality does not increase Damage Grants 1% increased Area of Effect per 4% QualityHarvestAlternateWeaponQualityAreaOfEffect LVL 1 UNIQUE Quality does not increase Damage Grants 1% increased Elemental Damage per 2% QualityHarvestAlternateWeaponQualityElementalDamagePercent LVL 1 UNIQUE Raised Zombies deal (100-125)% more Physical DamageZombieDamage LVL 1