PATH OF EXILE 2 · MODIFIER CODEX

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UNIQUE [Gain] (40-60)% of Damage as Extra [Fire] DamageDamageGainedAsFire T1 · LVL 69 UNIQUE [Gain] (5-10)% of [ElementalDamage|Elemental Damage] as Extra [Cold] DamageElementalDamageGainedAsCold LVL 1 UNIQUE [Gain] (5-10)% of [ElementalDamage|Elemental Damage] as Extra [Fire] DamageElementalDamageGainedAsFire LVL 1 UNIQUE [Gain] (5-10)% of [ElementalDamage|Elemental Damage] as Extra [Lightning] DamageElementalDamageGainedAsLightning LVL 1 UNIQUE [Gain] (6-15)% of [Cold] damage as Extra [Physical] damageColdDamageGainedAsPhysical LVL 1 UNIQUE [Gain] (6-15)% of [Fire] damage as Extra [Physical] damageFireDamageGainedAsPhysical LVL 1 UNIQUE [Gain] (6-15)% of [Lightning] damage as Extra [Physical] damageLightningDamageGainedAsPhysical LVL 1 UNIQUE [Gain] (8-12)% of Damage as Extra [Cold] DamageDamageGainedAsCold T1 · LVL 1 UNIQUE [Gain] (8-12)% of Damage as Extra [Fire] DamageDamageGainedAsFire T2 · LVL 1 UNIQUE [Gain] (8-12)% of Damage as Extra [Lightning] DamageDamageGainedAsLightning T1 · LVL 1 UNIQUE [Gain] 1% of [UnarmedDamage|Unarmed Damage] as extra [Fire] damage per 5 [Intelligence]UnarmedDamageGainedAsFirePerXIntelligence LVL 1 UNIQUE [Gain] 20% of [Physical] Damage as Extra [Cold] DamagePhysicalAddedAsCold LVL 1 UNIQUE [Gain] 20% of [Physical] Damage as Extra [Fire] DamagePhysicalAddedAsFire T2 · LVL 1 UNIQUE [Gain] 25% of Damage as Extra [Cold] DamageDamageGainedAsCold T1 · LVL 1 UNIQUE [Gain] 25% of Damage as Extra [Fire] DamageDamageGainedAsFire T2 · LVL 1 UNIQUE [Gain] 25% of Damage as Extra [Lightning] DamageDamageGainedAsLightning T1 · LVL 1 UNIQUE [Gain] 70% of [Physical] Damage as Extra [Fire] DamagePhysicalAddedAsFire T1 · LVL 50 UNIQUE [HitDamage|Hits] are [ResistedBy|Resisted by] (15-30)% [Resistances|Cold Resistance] instead of target's valueHitsTreatColdResistance LVL 1 UNIQUE [HitDamage|Hits] are [ResistedBy|Resisted by] (15-30)% [Resistances|Fire Resistance] instead of target's valueHitsTreatFireResistance LVL 1 UNIQUE [HitDamage|Hits] are [ResistedBy|Resisted by] (15-30)% [Resistances|Lightning Resistance] instead of target's valueHitsTreatLightningResistance LVL 1 UNIQUE [Ignite] you inflict deals [Chaos|Chaos Damage] instead of [Fire|Fire Damage]EnemiesIgniteChaosDamage T1 · LVL 1 UNIQUE [Ignite] you inflict deals [Chaos|Chaos Damage] instead of [Fire|Fire Damage]EnemiesIgniteChaosDamage T1 · LVL 1 UNIQUE [Ignite|Ignites] you inflict deal Damage (30-40)% fasterFasterBurnFromAttacks T1 · LVL 1 UNIQUE [Ignite|Ignites] you inflict deal Damage 50% fasterFasterBurnFromAttacks T1 · LVL 1 UNIQUE [Ignite|Ignites] you inflict with [Attack|Attacks] deal Damage 35% fasterFasterBurnFromAttacksEnemies LVL 65 UNIQUE [LifeLeech|Life Leech] recovers based on your [Lightning] damage as well as [Physical] damageLifeLeechAlsoBasedOnLightningDamage LVL 1 UNIQUE [Lightning] Damage from [HitDamage|Hits] [Contributes|Contributes] to [Freeze] Buildup instead of [Shock] ChanceLightningFreezes LVL 1 UNIQUE [Lightning] Damage of Enemies [HitDamage|Hitting] you is [Lucky]EnemyExtraDamageRollsWithLightningDamage T1 · LVL 37 UNIQUE [Lightning] Damage of Enemies [HitDamage|Hitting] you is [Unlucky]EnemyExtraDamageRollsWithLightningDamage T2 · LVL 1 UNIQUE [Lightning] Damage of Enemies [HitDamage|Hitting] you is [Unlucky]EnemyExtraDamageRollsWithLightningDamage T2 · LVL 1