PATH OF EXILE 2 · MODIFIER CODEX

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UNIQUE [Allies|Allies] in your [Presence|Presence] deal 1 to (56-70) added [Attack|Attack] [Lightning|Lightning] DamageAlliesInPresenceAddedLightningDamage LVL 82 UNIQUE [Allies|Allies] in your [Presence|Presence] deal 50% increased DamageAlliesInPresenceAllDamage T1 · LVL 1 UNIQUE [ArmourBreak|Break Armour] equal to 15% of [Fire|Fire Damage] dealtFireDamageArmourPenetration LVL 1 UNIQUE [Attack|Attacks] deal no Physical DamageAttacksDealNoPhysicalDamage LVL 1 UNIQUE [Attack|Attacks] with this Weapon Penetrate 30% Elemental ResistancesLocalElementalPenetration LVL 1 UNIQUE [Attack|Attacks] with this Weapon deal 80 to 120 added Chaos Damage against Enemies affected by at least 5 PoisonsAddedChaosDamageVsEnemiesWith5Poisons LVL 1 UNIQUE [Attack|Attacks] with this Weapon deal Double Damage to Chilled EnemiesLocalDoubleDamageToChilledEnemies LVL 1 UNIQUE [Attack|Attacks] with this Weapon gain 100% of [Physical] damage as [Gain|Extra] damage of each [ElementalDamage|Element]LocalPhysicalDamageAddedAsEachElement T2 · LVL 1 UNIQUE [Attack|Attacks] with this Weapon gain 100% of [Physical] damage as [Gain|Extra] damage of each [ElementalDamage|Element]LocalPhysicalDamageAddedAsEachElement T2 · LVL 1 UNIQUE [Attack|Attacks] with this Weapon gain 100% of [Physical] damage as [Gain|Extra] damage of each [ElementalDamage|Element]LocalPhysicalDamageAddedAsEachElement T1 · LVL 50 UNIQUE [Attack|Attacks] with this Weapon gain 100% of [Physical] damage as [Gain|Extra] damage of each [ElementalDamage|Element]LocalPhysicalDamageAddedAsEachElement T1 · LVL 50 UNIQUE [Bear] Skills [Conversion|Convert] 80% of [Physical] Damage to [Fire] DamageUniqueBearSkillDamageConvertedToFire LVL 1 UNIQUE [BooleanDamageRoll|Rolls only the minimum or maximum Damage value] for each [DamageTypes|Damage Type]LocalAlwaysMinimumOrMaximum LVL 1 UNIQUE [Channelling] Skills deal (50-70)% increased DamageChannelledSkillDamage LVL 1 UNIQUE [Conversion|Convert] 100% of [Fire] Damage with [Mace] Skills to [Cold] DamageUniqueVerisiumMaceSkillFireDamageConvertedToCold LVL 1 UNIQUE [Critical|Critical Hits] Penetrate (8-10)% of Enemy Elemental Resistances while affected by ZealotryZealotryCriticalStrikesPenetratesElementalResistances LVL 1 UNIQUE [Critical|Critical Hits] deal no DamageCriticalStrikesDealNoDamage LVL 1 UNIQUE [Gain] (10-20)% of Damage as Extra [Cold] DamageDamageGainedAsCold T1 · LVL 1 UNIQUE [Gain] (10-20)% of [Fire] damage as Extra [Lightning] damageFireDamageGainedAsLightning LVL 1 UNIQUE [Gain] (20-35)% of Damage as Extra [Chaos] DamageDamageGainedAsChaos T1 · LVL 1 UNIQUE [Gain] (20-35)% of Damage as Extra [Cold] DamageDamageGainedAsCold T1 · LVL 1 UNIQUE [Gain] (20-35)% of Damage as Extra [Fire] DamageDamageGainedAsFire T2 · LVL 1 UNIQUE [Gain] (20-35)% of Damage as Extra [Lightning] DamageDamageGainedAsLightning T1 · LVL 1 UNIQUE [Gain] (20-35)% of Damage as Extra [Physical] DamageDamageGainedAsPhysical T1 · LVL 1 UNIQUE [Gain] (25-40)% of Damage as Extra [Fire] DamageDamageasExtraFire LVL 1 UNIQUE [Gain] (30-40)% of [Physical|Physical] Damage as extra [Chaos|Chaos] DamageChaosDamageAsPortionOfDamage T2 · LVL 1 UNIQUE [Gain] (30-50)% of Damage as Extra [Fire] DamageDamageGainedAsFire T2 · LVL 1 UNIQUE [Gain] (35-50)% of Damage as Extra [Chaos] DamageDamageGainedAsChaos T1 · LVL 1 UNIQUE [Gain] (35-50)% of Damage as Extra [Cold] DamageDamageGainedAsCold T1 · LVL 1 UNIQUE [Gain] (35-50)% of Damage as Extra [Fire] DamageDamageGainedAsFire T2 · LVL 1