PATH OF EXILE 2 · MODIFIER CODEX

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292matching source records · 30 per page
UNIQUE +(0.8-1.5)% to Unarmed [Melee] [Attack] [Critical|Critical Hit] ChanceBaseUnarmedCriticalStrikeChance T1 · LVL 1 UNIQUE +(1-2)% to [Critical|Critical Hit] ChanceBaseCriticalHitChance T1 · LVL 1 UNIQUE +(1-2)% to [Critical|Critical Hit] Chance against Enemies on [ConsecratedGround|Consecrated Ground] during EffectFlaskConsecratedGroundEffect LVL 1 UNIQUE +(1.5-2)% to [Critical|Critical Hit] ChanceBaseCriticalHitChance T1 · LVL 1 UNIQUE +(100-125)% to [Melee] [CriticalDamageBonus|Critical Damage Bonus]MeleeWeaponCriticalStrikeMultiplier T1 · LVL 1 UNIQUE +(100-150)% to [Melee] [CriticalDamageBonus|Critical Damage Bonus]MeleeWeaponCriticalStrikeMultiplier T1 · LVL 1 UNIQUE +(15-25)% to [CriticalDamageBonus|Critical Damage Bonus]LocalCriticalStrikeMultiplier T1 · LVL 1 UNIQUE +(2-4)% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance T1 · LVL 1 UNIQUE +(20-25)% to [CriticalDamageBonus|Critical Damage Bonus]LocalCriticalStrikeMultiplier T1 · LVL 1 UNIQUE +(20-30)% to [CriticalDamageBonus|Critical Damage Bonus]LocalCriticalStrikeMultiplier T1 · LVL 1 UNIQUE +(20-30)% to [CriticalDamageBonus|Critical Damage Bonus]LocalCriticalStrikeMultiplier T1 · LVL 1 UNIQUE +(25-30)% to [Melee] [CriticalDamageBonus|Critical Damage Bonus]MeleeWeaponCriticalStrikeMultiplier T1 · LVL 1 UNIQUE +(3-5)% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance T1 · LVL 1 UNIQUE +(3-5)% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance T1 · LVL 1 UNIQUE +(3-6)% to Unarmed [Melee] [Attack] [Critical|Critical Hit] ChanceBaseUnarmedCriticalStrikeChance T1 · LVL 1 UNIQUE +(4-6)% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance T1 · LVL 1 UNIQUE +(4-6)% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance T1 · LVL 1 UNIQUE +(4-7)% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance T1 · LVL 1 UNIQUE +(5-10)% to [CriticalDamageBonus|Critical Damage Bonus]LocalCriticalStrikeMultiplier T1 · LVL 1 UNIQUE +(5-10)% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance T1 · LVL 1 UNIQUE +(5-8)% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance T1 · LVL 1 UNIQUE +(5-8)% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance T1 · LVL 1 UNIQUE +(5-8)% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance T1 · LVL 1 UNIQUE +0.3% [Critical|Critical Hit] Chance per Power ChargeAdditionalCriticalStrikeChancePerPowerCharge LVL 1 UNIQUE +1% to [CriticalDamageBonus|Critical Damage Bonus] per 1% Chance to Block [Attack] DamageCriticalMultiplierPerBlockChance LVL 1 UNIQUE +10% to Global [CriticalDamageBonus|Critical Damage Bonus] per Green SocketCriticalStrikeMultiplierPerGreenSocket LVL 1 UNIQUE +15% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance T1 · LVL 1 UNIQUE +25% to Thorns [Critical|Critical Hit] ChanceThornsCriticalStrikeChance T1 · LVL 1 UNIQUE +5% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance T1 · LVL 1 UNIQUE +5% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance T1 · LVL 1