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292matching source records · 30 per page
UNIQUE
+(0.8-1.5)% to Unarmed [Melee] [Attack] [Critical|Critical Hit] ChanceBaseUnarmedCriticalStrikeChance
T1 · LVL 1
UNIQUE
+(1-2)% to [Critical|Critical Hit] ChanceBaseCriticalHitChance
T1 · LVL 1
UNIQUE
+(1-2)% to [Critical|Critical Hit] Chance against Enemies on [ConsecratedGround|Consecrated Ground] during EffectFlaskConsecratedGroundEffect
LVL 1
UNIQUE
+(1.5-2)% to [Critical|Critical Hit] ChanceBaseCriticalHitChance
T1 · LVL 1
UNIQUE
+(100-125)% to [Melee] [CriticalDamageBonus|Critical Damage Bonus]MeleeWeaponCriticalStrikeMultiplier
T1 · LVL 1
UNIQUE
+(100-150)% to [Melee] [CriticalDamageBonus|Critical Damage Bonus]MeleeWeaponCriticalStrikeMultiplier
T1 · LVL 1
UNIQUE
+(15-25)% to [CriticalDamageBonus|Critical Damage Bonus]LocalCriticalStrikeMultiplier
T1 · LVL 1
UNIQUE
+(2-4)% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance
T1 · LVL 1
UNIQUE
+(20-25)% to [CriticalDamageBonus|Critical Damage Bonus]LocalCriticalStrikeMultiplier
T1 · LVL 1
UNIQUE
+(20-30)% to [CriticalDamageBonus|Critical Damage Bonus]LocalCriticalStrikeMultiplier
T1 · LVL 1
UNIQUE
+(20-30)% to [CriticalDamageBonus|Critical Damage Bonus]LocalCriticalStrikeMultiplier
T1 · LVL 1
UNIQUE
+(25-30)% to [Melee] [CriticalDamageBonus|Critical Damage Bonus]MeleeWeaponCriticalStrikeMultiplier
T1 · LVL 1
UNIQUE
+(3-5)% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance
T1 · LVL 1
UNIQUE
+(3-5)% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance
T1 · LVL 1
UNIQUE
+(3-6)% to Unarmed [Melee] [Attack] [Critical|Critical Hit] ChanceBaseUnarmedCriticalStrikeChance
T1 · LVL 1
UNIQUE
+(4-6)% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance
T1 · LVL 1
UNIQUE
+(4-6)% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance
T1 · LVL 1
UNIQUE
+(4-7)% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance
T1 · LVL 1
UNIQUE
+(5-10)% to [CriticalDamageBonus|Critical Damage Bonus]LocalCriticalStrikeMultiplier
T1 · LVL 1
UNIQUE
+(5-10)% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance
T1 · LVL 1
UNIQUE
+(5-8)% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance
T1 · LVL 1
UNIQUE
+(5-8)% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance
T1 · LVL 1
UNIQUE
+(5-8)% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance
T1 · LVL 1
UNIQUE
+0.3% [Critical|Critical Hit] Chance per Power ChargeAdditionalCriticalStrikeChancePerPowerCharge
LVL 1
UNIQUE
+1% to [CriticalDamageBonus|Critical Damage Bonus] per 1% Chance to Block [Attack] DamageCriticalMultiplierPerBlockChance
LVL 1
UNIQUE
+10% to Global [CriticalDamageBonus|Critical Damage Bonus] per Green SocketCriticalStrikeMultiplierPerGreenSocket
LVL 1
UNIQUE
+15% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance
T1 · LVL 1
UNIQUE
+25% to Thorns [Critical|Critical Hit] ChanceThornsCriticalStrikeChance
T1 · LVL 1
UNIQUE
+5% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance
T1 · LVL 1
UNIQUE
+5% to [Critical|Critical Hit] ChanceLocalBaseCriticalStrikeChance
T1 · LVL 1