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526matching source records · 30 per page
UNIQUE
(0-50)% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold
T1 · LVL 1
UNIQUE
(0-50)% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning
T1 · LVL 1
UNIQUE
(0-50)% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire
T1 · LVL 1
UNIQUE
(1-1000) [Physical] Damage taken on [Minion] DeathSelfPhysicalDamageOnMinionDeath
T2 · LVL 1
UNIQUE
(10-15) to (20-25) [Physical|Physical] [Thorns|Thorns] damageThornsPhysicalDamage
T1 · LVL 1
UNIQUE
(10-15) to (20-25) [Physical|Physical] [Thorns|Thorns] damageThornsPhysicalDamage
T1 · LVL 1
UNIQUE
(10-15)% increased Physical Damage with Ranged WeaponsRangedWeaponPhysicalDamagePlusPercent
T1 · LVL 1
UNIQUE
(10-20)% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]LocalChanceToBleed
T1 · LVL 1
UNIQUE
(10-20)% increased Global [Physical] DamagePhysicalDamagePercent
T1 · LVL 1
UNIQUE
(10-20)% of [Physical] Damage [Conversion|Converted] to [Chaos] DamagePhysicalDamageConvertToChaos
T1 · LVL 1
UNIQUE
(10-30)% chance to Avoid [Physical] Damage from [HitDamage|Hits]PhysicalDamageAvoidance
LVL 1
UNIQUE
(100-120)% increased [Physical] DamageLocalPhysicalDamagePercent
T2 · LVL 1
UNIQUE
(100-150)% increased [Physical] DamageLocalPhysicalDamagePercent
T2 · LVL 1
UNIQUE
(100-150)% increased [Physical] DamageLocalPhysicalDamagePercent
T2 · LVL 1
UNIQUE
(120-150)% increased [Physical] DamageLocalPhysicalDamagePercent
T2 · LVL 1
UNIQUE
(120-160)% increased [Physical] DamageLocalPhysicalDamagePercent
T2 · LVL 1
UNIQUE
(15-20) to (25-30) [Physical|Physical] [Thorns|Thorns] damageThornsPhysicalDamage
T1 · LVL 1
UNIQUE
(15-25)% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]LocalChanceToBleed
T1 · LVL 1
UNIQUE
(15-25)% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]LocalChanceToBleed
T1 · LVL 1
UNIQUE
(15-25)% increased [BuffMagnitude|Magnitude] of [Bleeding|Bleeding] you inflictBleedDotMultiplier
T1 · LVL 1
UNIQUE
(150-200)% increased [Physical] DamageLocalPhysicalDamagePercent
T2 · LVL 1
UNIQUE
(150-240)% increased [Physical] DamageLocalPhysicalDamagePercent
T2 · LVL 1
UNIQUE
(150-250)% increased [Physical] DamageLocalPhysicalDamagePercent
T2 · LVL 1
UNIQUE
(20-30)% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]LocalChanceToBleed
T1 · LVL 1
UNIQUE
(20-30)% increased Bleeding DurationBleedDuration
T1 · LVL 1
UNIQUE
(20-30)% of [ElementalDamage|Elemental] damage from [HitDamage|Hits] taken as [Physical] damageElementalDamageTakenAsPhysical
LVL 1
UNIQUE
(20-31) to (32-49) [Physical|Physical] [Thorns|Thorns] damageThornsPhysicalDamage
T1 · LVL 1
UNIQUE
(200-300) [Physical] Damage taken on [Minion] DeathSelfPhysicalDamageOnMinionDeath
T2 · LVL 1
UNIQUE
(200-300)% increased [Physical] DamageLocalPhysicalDamagePercent
T2 · LVL 1
UNIQUE
(200-300)% increased [Physical] DamageLocalPhysicalDamagePercent
T2 · LVL 1