PATH OF EXILE 2 · MODIFIER CODEX

Find the rules behind the item.

Search affixes by wording, type, item level, domain, or tag. Source values stay separate from PoExplorer explanations.

526matching source records · 30 per page
UNIQUE (0-50)% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold T1 · LVL 1 UNIQUE (0-50)% of [Physical] Damage [Conversion|Converted] to [Lightning] DamageConvertPhysicalToLightning T1 · LVL 1 UNIQUE (0-50)% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire T1 · LVL 1 UNIQUE (1-1000) [Physical] Damage taken on [Minion] DeathSelfPhysicalDamageOnMinionDeath T2 · LVL 1 UNIQUE (10-15) to (20-25) [Physical|Physical] [Thorns|Thorns] damageThornsPhysicalDamage T1 · LVL 1 UNIQUE (10-15) to (20-25) [Physical|Physical] [Thorns|Thorns] damageThornsPhysicalDamage T1 · LVL 1 UNIQUE (10-15)% increased Physical Damage with Ranged WeaponsRangedWeaponPhysicalDamagePlusPercent T1 · LVL 1 UNIQUE (10-20)% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]LocalChanceToBleed T1 · LVL 1 UNIQUE (10-20)% increased Global [Physical] DamagePhysicalDamagePercent T1 · LVL 1 UNIQUE (10-20)% of [Physical] Damage [Conversion|Converted] to [Chaos] DamagePhysicalDamageConvertToChaos T1 · LVL 1 UNIQUE (10-30)% chance to Avoid [Physical] Damage from [HitDamage|Hits]PhysicalDamageAvoidance LVL 1 UNIQUE (100-120)% increased [Physical] DamageLocalPhysicalDamagePercent T2 · LVL 1 UNIQUE (100-150)% increased [Physical] DamageLocalPhysicalDamagePercent T2 · LVL 1 UNIQUE (100-150)% increased [Physical] DamageLocalPhysicalDamagePercent T2 · LVL 1 UNIQUE (120-150)% increased [Physical] DamageLocalPhysicalDamagePercent T2 · LVL 1 UNIQUE (120-160)% increased [Physical] DamageLocalPhysicalDamagePercent T2 · LVL 1 UNIQUE (15-20) to (25-30) [Physical|Physical] [Thorns|Thorns] damageThornsPhysicalDamage T1 · LVL 1 UNIQUE (15-25)% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]LocalChanceToBleed T1 · LVL 1 UNIQUE (15-25)% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]LocalChanceToBleed T1 · LVL 1 UNIQUE (15-25)% increased [BuffMagnitude|Magnitude] of [Bleeding|Bleeding] you inflictBleedDotMultiplier T1 · LVL 1 UNIQUE (150-200)% increased [Physical] DamageLocalPhysicalDamagePercent T2 · LVL 1 UNIQUE (150-240)% increased [Physical] DamageLocalPhysicalDamagePercent T2 · LVL 1 UNIQUE (150-250)% increased [Physical] DamageLocalPhysicalDamagePercent T2 · LVL 1 UNIQUE (20-30)% chance to cause [Bleeding|Bleeding] on [HitDamage|Hit]LocalChanceToBleed T1 · LVL 1 UNIQUE (20-30)% increased Bleeding DurationBleedDuration T1 · LVL 1 UNIQUE (20-30)% of [ElementalDamage|Elemental] damage from [HitDamage|Hits] taken as [Physical] damageElementalDamageTakenAsPhysical LVL 1 UNIQUE (20-31) to (32-49) [Physical|Physical] [Thorns|Thorns] damageThornsPhysicalDamage T1 · LVL 1 UNIQUE (200-300) [Physical] Damage taken on [Minion] DeathSelfPhysicalDamageOnMinionDeath T2 · LVL 1 UNIQUE (200-300)% increased [Physical] DamageLocalPhysicalDamagePercent T2 · LVL 1 UNIQUE (200-300)% increased [Physical] DamageLocalPhysicalDamagePercent T2 · LVL 1