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560matching source records · 30 per page
CORRUPTED
(20-30)% increased [Freeze|Freeze] BuildupFreezeDamageIncrease
LVL 1
CORRUPTED
(40-50)% increased [ElementalDamage|Elemental] Damage with [Attack|Attacks]IncreasedWeaponElementalDamagePercent
T1 · LVL 1
CORRUPTED
+(1-3)% to [MaximumResistances|Maximum Cold Resistance]MaximumColdResist
LVL 1
CORRUPTED
+(20-25)% to [Resistances|Cold Resistance]ColdResistance
LVL 1
CORRUPTED
+(5-10)% to all [ElementalDamage|Elemental] [Resistances]AllResistances
LVL 1
CORRUPTED
+1 to Level of all [Cold|Cold] [Spell|Spell] SkillsGlobalIncreaseColdSpellSkillGemLevel
LVL 1
CORRUPTED
+1% to all [MaximumResistances|Maximum Elemental Resistances]MaximumElementalResistance
LVL 1
CORRUPTED
Adds (11-17) to (18-26) [Cold|Cold] DamageLocalColdDamage
T1 · LVL 1
CORRUPTED
Adds (8-12) to (13-19) [Cold|Cold] DamageLocalColdDamage
T1 · LVL 1
CORRUPTED
Damage [Penetration|Penetrates] (10-15)% [Resistances|Cold Resistance]ColdResistancePenetration
LVL 1
UNIQUE
(-30-30)% increased [Cold] DamageColdDamagePercentage
T1 · LVL 1
UNIQUE
(0-50)% of [Physical] Damage [Conversion|Converted] to [Cold] DamageConvertPhysicalToCold
T1 · LVL 1
UNIQUE
(1-60)% increased [Cold] DamageColdDamagePercentage
T1 · LVL 1
UNIQUE
(10-15)% increased Duration of Elemental [Ailments] on EnemiesElementalStatusAilmentDuration
T1 · LVL 1
UNIQUE
(10-20)% increased Damage for each type of [ElementalAilments|Elemental Ailment] on EnemyDamagePerElementalAilmentOnEnemy
LVL 1
UNIQUE
(10-20)% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1
UNIQUE
(10-20)% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1
UNIQUE
(10-20)% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1
UNIQUE
(10-30)% chance to Avoid [Cold] Damage from [HitDamage|Hits]ColdDamageAvoidance
LVL 1
UNIQUE
(100-150)% increased [ElementalDamage|Elemental] Damage with [Attack|Attacks]IncreasedWeaponElementalDamagePercent
T1 · LVL 1
UNIQUE
(100-200)% increased Cold Damage while your Off Hand is emptyIncreasedColdDamageWhileOffhandIsEmpty
LVL 1
UNIQUE
(120-150)% increased [ElementalDamage|Elemental] Damage with [Attack|Attacks]IncreasedWeaponElementalDamagePercent
T1 · LVL 1
UNIQUE
(15-20)% increased Cold Damage per 1% Cold Resistance above 75%ColdDamagePerResistanceAbove75
LVL 1
UNIQUE
(15-20)% increased Cold Damage per Frenzy ChargeIncreasedColdDamagePerFrenzyCharge
T1 · LVL 1
UNIQUE
(15-20)% increased Cold Damage per Frenzy ChargeIncreasedColdDamagePerFrenzyCharge
T1 · LVL 1
UNIQUE
(15-30)% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1
UNIQUE
(20-10)% reduced [Cold] DamageColdDamagePercentage
T1 · LVL 1
UNIQUE
(20-25)% chance to Avoid Elemental AilmentsAvoidElementalStatusAilments
T1 · LVL 1
UNIQUE
(20-30)% increased Cold Damage if you have used a Fire Skill [Recently]IncreasedColdDamageIfUsedFireSkillRecently
LVL 1
UNIQUE
(20-30)% increased [BuffMagnitude|Magnitude] of [Chill|Chill] you inflictChillEffect
T1 · LVL 1