PATH OF EXILE 2 · MODIFIER CODEX

Find the rules behind the item.

Search affixes by wording, type, item level, domain, or tag. Source values stay separate from PoExplorer explanations.

549matching source records · 30 per page
CORRUPTED +(20-25)% to [Resistances|Fire Resistance]FireResistance LVL 1 CORRUPTED +(5-10)% to all [ElementalDamage|Elemental] [Resistances]AllResistances LVL 1 CORRUPTED +1 to Level of all [Fire|Fire] [Spell|Spell] SkillsGlobalIncreaseFireSpellSkillGemLevel LVL 1 CORRUPTED +1% to all [MaximumResistances|Maximum Elemental Resistances]MaximumElementalResistance LVL 1 CORRUPTED Adds (13-20) to (21-31) [Fire|Fire] DamageLocalFireDamage T1 · LVL 1 CORRUPTED Adds (9-14) to (15-22) [Fire|Fire] DamageLocalFireDamage T1 · LVL 1 CORRUPTED Damage [Penetration|Penetrates] (10-15)% [Resistances|Fire Resistance]FireResistancePenetration LVL 1 UNIQUE (-30-30)% increased [Fire] DamageFireDamagePercentage T1 · LVL 1 UNIQUE (0-50)% of [Physical|Physical] Damage [Conversion|Converted] to [Fire|Fire] DamageConvertPhysicalToFire T1 · LVL 1 UNIQUE (1-60)% increased [Fire] DamageFireDamagePercentage T1 · LVL 1 UNIQUE (10-15)% increased Duration of Elemental [Ailments] on EnemiesElementalStatusAilmentDuration T1 · LVL 1 UNIQUE (10-20)% increased Damage for each type of [ElementalAilments|Elemental Ailment] on EnemyDamagePerElementalAilmentOnEnemy LVL 1 UNIQUE (10-20)% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T2 · LVL 1 UNIQUE (10-20)% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T2 · LVL 1 UNIQUE (10-20)% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T2 · LVL 1 UNIQUE (10-20)% increased [Ignite|Ignite] [BuffMagnitude|Magnitude]IgniteEffect T1 · LVL 1 UNIQUE (10-30)% chance to Avoid [Fire] Damage from [HitDamage|Hits]FireDamageAvoidance T1 · LVL 1 UNIQUE (100-150)% increased [ElementalDamage|Elemental] Damage with [Attack|Attacks]IncreasedWeaponElementalDamagePercent T1 · LVL 1 UNIQUE (120-150)% increased [ElementalDamage|Elemental] Damage with [Attack|Attacks]IncreasedWeaponElementalDamagePercent T1 · LVL 1 UNIQUE (15-25)% increased [Flammability] [BuffMagnitude|Magnitude]IgniteChanceIncrease T1 · LVL 1 UNIQUE (15-30)% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T2 · LVL 1 UNIQUE (20-25)% chance to Avoid Elemental AilmentsAvoidElementalStatusAilments T1 · LVL 1 UNIQUE (20-30)% increased Fire Damage if you have used a Cold Skill [Recently]IncreasedFireDamageIfUsedColdSkillRecently LVL 1 UNIQUE (20-30)% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent T2 · LVL 1 UNIQUE (20-30)% increased [Fire] DamageFireDamagePercentage T1 · LVL 1 UNIQUE (20-30)% increased [Ignite|Ignite] [BuffMagnitude|Magnitude]IgniteEffect T1 · LVL 1 UNIQUE (20-40)% increased [Fire] DamageFireDamagePercentage T1 · LVL 1 UNIQUE (20-40)% increased [Ignite|Ignite] [BuffMagnitude|Magnitude]IgniteEffect T1 · LVL 1 UNIQUE (26-40)% increased [Ignite|Ignite] [BuffMagnitude|Magnitude]IgniteEffect T1 · LVL 1 UNIQUE (3-6)% of [Physical] Damage from [HitDamage|Hits] taken as [Fire] DamagePhysicalDamageTakenAsFirePercent T1 · LVL 1