Find the rules behind the item.
Search affixes by wording, type, item level, domain, or tag. Source values stay separate from PoExplorer explanations.
542matching source records · 30 per page
UNIQUE
(1-2) to (18-20) [Lightning|Lightning] Damage per [Charges|Power Charge]GlobalAddedLightningDamagePerPowerCharge
LVL 1
UNIQUE
(1-50)% increased Effect of Lightning AilmentsLightningAilmentEffect
T1 · LVL 1
UNIQUE
(1-60)% increased [Lightning] DamageLightningDamagePercentage
T1 · LVL 1
UNIQUE
(10-15)% chance to ShockChanceToShock
T1 · LVL 1
UNIQUE
(10-15)% increased Duration of Elemental [Ailments] on EnemiesElementalStatusAilmentDuration
T1 · LVL 1
UNIQUE
(10-20)% increased Damage for each type of [ElementalAilments|Elemental Ailment] on EnemyDamagePerElementalAilmentOnEnemy
LVL 1
UNIQUE
(10-20)% increased [BuffMagnitude|Magnitude] of [Shock|Shock] you inflictShockEffect
T1 · LVL 1
UNIQUE
(10-20)% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1
UNIQUE
(10-20)% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1
UNIQUE
(10-20)% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1
UNIQUE
(10-20)% increased chance to [Shock]ShockChanceIncrease
T1 · LVL 1
UNIQUE
(10-30)% chance to Avoid [Lightning] Damage from [HitDamage|Hits]LightningDamageAvoidance
LVL 1
UNIQUE
(100-150)% increased [ElementalDamage|Elemental] Damage with [Attack|Attacks]IncreasedWeaponElementalDamagePercent
T1 · LVL 1
UNIQUE
(120-150)% increased [ElementalDamage|Elemental] Damage with [Attack|Attacks]IncreasedWeaponElementalDamagePercent
T1 · LVL 1
UNIQUE
(15-20)% chance to ShockChanceToShock
T1 · LVL 1
UNIQUE
(15-20)% increased Lightning Damage per 1% Lightning Resistance above 75%LightningDamagePerResistanceAbove75
LVL 1
UNIQUE
(15-20)% increased Lightning Damage per Frenzy ChargeIncreaseLightningDamagePerFrenzyCharge
LVL 1
UNIQUE
(15-25)% increased [BuffMagnitude|Magnitude] of [Shock|Shock] you inflictShockEffect
T1 · LVL 1
UNIQUE
(15-30)% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1
UNIQUE
(20-25)% chance to Avoid Elemental AilmentsAvoidElementalStatusAilments
T1 · LVL 1
UNIQUE
(20-30)% increased [BuffMagnitude|Magnitude] of [Shock|Shock] you inflictWeaponImplicitDamageIsLightningAndShockMagnitude
LVL 1
UNIQUE
(20-30)% increased [BuffMagnitude|Magnitude] of [Shock|Shock] you inflictShockEffect
T1 · LVL 1
UNIQUE
(20-30)% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1
UNIQUE
(20-40)% increased [BuffMagnitude|Magnitude] of [Shock|Shock] you inflictShockEffect
T1 · LVL 1
UNIQUE
(20-40)% increased chance to [Shock]ShockChanceIncrease
T1 · LVL 1
UNIQUE
(25-50)% increased [BuffMagnitude|Magnitude] of [Shock|Shock] you inflictShockEffect
T1 · LVL 1
UNIQUE
(3-6)% of [Physical] damage from [HitDamage|Hits] taken as [Lightning] damagePhysicalDamageTakenAsLightningPercent
T1 · LVL 1
UNIQUE
(30-20)% reduced [BuffEffect|effect] of [Shock|Shock] on youReducedShockEffectOnSelf
T1 · LVL 1
UNIQUE
(30-40)% chance to Shock Attackers for 4 seconds on BlockChanceToShockAttackersOnBlock
T1 · LVL 1
UNIQUE
(30-40)% increased [BuffMagnitude|Magnitude] of [Shock|Shock] you inflictShockEffect
T1 · LVL 1