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7778matching source records · 30 per page
UNIQUE
(10-20)% increased Cost [Efficiency]SkillCostEfficiency
T1 · LVL 1
UNIQUE
(10-20)% increased Cost [Efficiency] of Skills if you've consumed a [Charges|Power Charge] [Recently|Recently]SkillCostEfficiencyFromConsumingPower
LVL 1
UNIQUE
(10-20)% increased Damage for each type of [ElementalAilments|Elemental Ailment] on EnemyDamagePerElementalAilmentOnEnemy
LVL 1
UNIQUE
(10-20)% increased Damage with Hits per [Curse] on EnemyIncreasedDamagePerCurse
LVL 1
UNIQUE
(10-20)% increased Duration of [Ailments|Ailments] on EnemiesIncreasedAilmentDuration
T2 · LVL 1
UNIQUE
(10-20)% increased Effect of your [Mark] SkillsWeaponImplicitMarkEffect
LVL 1
UNIQUE
(10-20)% increased Global [Physical] DamagePhysicalDamagePercent
T1 · LVL 1
UNIQUE
(10-20)% increased Life Cost [Efficiency]LifeCostEfficiency
T1 · LVL 1
UNIQUE
(10-20)% increased Life Recovery rateLifeRecoveryRate
T1 · LVL 1
UNIQUE
(10-20)% increased Mana Recovery rateManaRecoveryRate
T1 · LVL 1
UNIQUE
(10-20)% increased Movement SpeedMovementVelocity
T1 · LVL 1
UNIQUE
(10-20)% increased Movement SpeedMovementVelocity
T1 · LVL 1
UNIQUE
(10-20)% increased Movement SpeedMovementVelocity
T1 · LVL 1
UNIQUE
(10-20)% increased Movement SpeedMovementVelocity
T1 · LVL 1
UNIQUE
(10-20)% increased Movement Speed when on [LowLife|Low Life]MovementVelocityOnLowLife
T1 · LVL 1
UNIQUE
(10-20)% increased Movement Speed while IgnitedMovementVelocityWhileIgnited
T1 · LVL 1
UNIQUE
(10-20)% increased Quantity of Fish CaughtFishingQuantity
T1 · LVL 1
UNIQUE
(10-20)% increased [Attack] SpeedLocalIncreasedAttackSpeed
T2 · LVL 1
UNIQUE
(10-20)% increased [Attack] SpeedLocalIncreasedAttackSpeed
T2 · LVL 1
UNIQUE
(10-20)% increased [Attack] SpeedLocalIncreasedAttackSpeed
T2 · LVL 1
UNIQUE
(10-20)% increased [Attack] SpeedLocalIncreasedAttackSpeed
T1 · LVL 65
UNIQUE
(10-20)% increased [Attack] Speed while IgnitedAttackSpeedIncreasedWhileIgnited
T1 · LVL 1
UNIQUE
(10-20)% increased [Attack] Speed with Movement SkillsAttackSpeedWithMovementSkills
T1 · LVL 1
UNIQUE
(10-20)% increased [Block] chanceLocalIncreasedBlockPercentage
T1 · LVL 1
UNIQUE
(10-20)% increased [BuffMagnitude|Magnitude] of [Shock|Shock] you inflictShockEffect
T1 · LVL 1
UNIQUE
(10-20)% increased [Curse] [BuffMagnitude|Magnitudes]CurseEffectiveness
T1 · LVL 1
UNIQUE
(10-20)% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1
UNIQUE
(10-20)% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1
UNIQUE
(10-20)% increased [ElementalDamage|Elemental Damage]ElementalDamagePercent
T2 · LVL 1
UNIQUE
(10-20)% increased [Fire|Fire Damage] per 10% of target's Armour that is [ArmourBreak|Broken]FireDamagePercentPerArmourBreak
LVL 1