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7778matching source records · 30 per page
UNIQUE
(10-20)% of [Fire] damage taken as [Cold] damageFireHitAndDoTDamageTakenAsCold
LVL 1
UNIQUE
(10-20)% of [Lightning] damage taken as [Cold] damageLightningHitAndDoTDamageTakenAsCold
LVL 1
UNIQUE
(10-20)% of [Physical] Damage [Conversion|Converted] to [Chaos] DamagePhysicalDamageConvertToChaos
T1 · LVL 1
UNIQUE
(10-25)% chance for [Spell] Skills to fire 2 additional [Projectile|Projectiles]SpellChanceToFireTwoAdditionalProjectiles
T1 · LVL 1
UNIQUE
(10-25)% increased Area of Effect if you've Killed [Recently]AreaOfEffectIfKilledRecently
LVL 1
UNIQUE
(10-25)% increased Life Cost [Efficiency]LifeCostEfficiency
T1 · LVL 1
UNIQUE
(10-30)% chance to Avoid [Chaos] Damage from [HitDamage|Hits]ChaosDamageAvoidance
LVL 1
UNIQUE
(10-30)% chance to Avoid [Cold] Damage from [HitDamage|Hits]ColdDamageAvoidance
LVL 1
UNIQUE
(10-30)% chance to Avoid [Fire] Damage from [HitDamage|Hits]FireDamageAvoidance
T1 · LVL 1
UNIQUE
(10-30)% chance to Avoid [Lightning] Damage from [HitDamage|Hits]LightningDamageAvoidance
LVL 1
UNIQUE
(10-30)% chance to Avoid [Physical] Damage from [HitDamage|Hits]PhysicalDamageAvoidance
LVL 1
UNIQUE
(10-30)% increased DamageAllDamage
T1 · LVL 30
UNIQUE
(10-30)% increased Life Recovery from [Flask|Flasks]BeltFlaskLifeRecovery
T1 · LVL 1
UNIQUE
(10-30)% increased Mana Regeneration RateManaRegeneration
T2 · LVL 1
UNIQUE
(10-30)% increased [Charm] Charges gainedBeltIncreasedCharmChargesGained
T2 · LVL 1
UNIQUE
(10-30)% increased [Charm] Charges usedBeltReducedCharmChargesUsed
T2 · LVL 1
UNIQUE
(10-30)% increased [LightRadius|Light Radius]LightRadius
T4 · LVL 1
UNIQUE
(10-7)% reduced [Flask|Flask] Charges usedBeltReducedFlaskChargesUsed
T2 · LVL 1
UNIQUE
(100-120)% increased [Critical|Critical Hit] Chance against Enemies on Consecrated Ground while affected by ZealotryZealotryCriticalStrikeChanceAgainstEnemiesOnConsecratedGround
LVL 1
UNIQUE
(100-120)% increased [Physical] DamageLocalPhysicalDamagePercent
T2 · LVL 1
UNIQUE
(100-140)% increased [EnergyShield|Energy Shield]LocalEnergyShieldPercent
T1 · LVL 1
UNIQUE
(100-140)% increased [EnergyShield|Energy Shield]LocalEnergyShieldPercent
T1 · LVL 1
UNIQUE
(100-140)% increased [EnergyShield|Energy Shield]LocalEnergyShieldPercent
T1 · LVL 1
UNIQUE
(100-140)% increased [Evasion|Evasion] RatingLocalEvasionRatingIncreasePercent
T1 · LVL 1
UNIQUE
(100-150)% increased Amount RecoveredFlaskIncreasedRecoveryAmount
T1 · LVL 1
UNIQUE
(100-150)% increased Rarity of Items Dropped by Slain Magic EnemiesMagicMonsterItemRarity
LVL 1
UNIQUE
(100-150)% increased [Armour|Armour]LocalPhysicalDamageReductionRatingPercent
T2 · LVL 1
UNIQUE
(100-150)% increased [Armour|Armour]LocalPhysicalDamageReductionRatingPercent
T2 · LVL 1
UNIQUE
(100-150)% increased [Armour|Armour]LocalPhysicalDamageReductionRatingPercent
T2 · LVL 1
UNIQUE
(100-150)% increased [Armour|Armour]LocalPhysicalDamageReductionRatingPercent
T2 · LVL 1