PATH OF EXILE 2 · MODIFIER CODEX

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UNIQUE (100-150)% increased [Armour|Armour]LocalPhysicalDamageReductionRatingPercent T2 · LVL 1 UNIQUE (100-150)% increased [Armour|Armour] and [EnergyShield|Energy Shield]LocalArmourAndEnergyShield T1 · LVL 1 UNIQUE (100-150)% increased [Armour|Armour] and [EnergyShield|Energy Shield]LocalArmourAndEnergyShield T1 · LVL 1 UNIQUE (100-150)% increased [Armour|Armour] and [EnergyShield|Energy Shield]LocalArmourAndEnergyShield T1 · LVL 1 UNIQUE (100-150)% increased [Armour|Armour] and [EnergyShield|Energy Shield]LocalArmourAndEnergyShield T1 · LVL 1 UNIQUE (100-150)% increased [Armour|Armour] and [Evasion|Evasion]LocalArmourAndEvasion T2 · LVL 1 UNIQUE (100-150)% increased [Armour|Armour] and [Evasion|Evasion]LocalArmourAndEvasion T2 · LVL 1 UNIQUE (100-150)% increased [Armour|Armour] and [Evasion|Evasion]LocalArmourAndEvasion T2 · LVL 1 UNIQUE (100-150)% increased [Armour|Armour] and [Evasion|Evasion]LocalArmourAndEvasion T2 · LVL 1 UNIQUE (100-150)% increased [Armour|Armour] and [Evasion|Evasion]LocalArmourAndEvasion T2 · LVL 1 UNIQUE (100-150)% increased [Armour|Armour] and [Evasion|Evasion]LocalArmourAndEvasion T2 · LVL 1 UNIQUE (100-150)% increased [Critical|Critical Hit] Chance against Enemies on Consecrated Ground during EffectFlaskConsecratedGroundEffectCriticalStrike LVL 1 UNIQUE (100-150)% increased [ElementalDamage|Elemental] Damage with [Attack|Attacks]IncreasedWeaponElementalDamagePercent T1 · LVL 1 UNIQUE (100-150)% increased [EnergyShield|Energy Shield]LocalEnergyShieldPercent T1 · LVL 1 UNIQUE (100-150)% increased [EnergyShield|Energy Shield]LocalEnergyShieldPercent T1 · LVL 1 UNIQUE (100-150)% increased [EnergyShield|Energy Shield]LocalEnergyShieldPercent T1 · LVL 1 UNIQUE (100-150)% increased [EnergyShield|Energy Shield]LocalEnergyShieldPercent T1 · LVL 1 UNIQUE (100-150)% increased [Evasion] and [EnergyShield|Energy Shield]LocalEvasionAndEnergyShield T2 · LVL 1 UNIQUE (100-150)% increased [Evasion] and [EnergyShield|Energy Shield]LocalEvasionAndEnergyShield T2 · LVL 1 UNIQUE (100-150)% increased [Evasion] and [EnergyShield|Energy Shield]LocalEvasionAndEnergyShield T2 · LVL 1 UNIQUE (100-150)% increased [Evasion|Evasion Rating] while SprintingEvasionRatingPercentWhileSprinting LVL 1 UNIQUE (100-150)% increased [Evasion|Evasion] RatingLocalEvasionRatingIncreasePercent T1 · LVL 1 UNIQUE (100-150)% increased [Evasion|Evasion] RatingLocalEvasionRatingIncreasePercent T1 · LVL 1 UNIQUE (100-150)% increased [Evasion|Evasion] RatingLocalEvasionRatingIncreasePercent T1 · LVL 1 UNIQUE (100-150)% increased [Evasion|Evasion] RatingLocalEvasionRatingIncreasePercent T1 · LVL 1 UNIQUE (100-150)% increased [Evasion|Evasion] RatingLocalEvasionRatingIncreasePercent T1 · LVL 1 UNIQUE (100-150)% increased [Evasion|Evasion] RatingLocalEvasionRatingIncreasePercent T1 · LVL 1 UNIQUE (100-150)% increased [Physical] DamageLocalPhysicalDamagePercent T2 · LVL 1 UNIQUE (100-150)% increased [Physical] DamageLocalPhysicalDamagePercent T2 · LVL 1 UNIQUE (100-150)% increased [Thorns|Thorns] damageThornsDamageIncrease T1 · LVL 1