Skills, separated from items.
Find what a skill does, how a character gets it, what game-data tags describe it, and which reviewed builds use it. Active skills stay separate from support gems.
Skill gem · Intelligence / Grants Active Skill / SpellBall Lightning
Fire a slow-moving [Projectile] that moves through enemies. The [Projectile] itself does not [HitDamage|Hit] enemies, but repeatedly discharges bolts of [Lightning] at nearby enemies. Consumes a [Fire] [ElementalInfusion|Infusion] if possible to slow down over time, create [IgnitedGround|Ignited Ground] as it travels, and explode dealing [Fire] damage in an Area after it dissipates.
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Skill gem · Strength / Grants Active Skill / AttackEarthquake
Smash the ground, dealing damage in an area and leaving behind [JaggedGround|Jagged Ground] that slows enemies. The [JaggedGround|Jagged Ground] erupts in a powerful [Aftershock] after a duration. Cannot create [JaggedGround|Jagged Ground] on top of an existing patch, or if you already have the maximum number of active patches.
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Skill gem · Strength / Grants Active Skill / AttackEarthshatter
[Slam|Slam] the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. [Warcry|Warcries] performed near the spike will cause it to shatter, damaging surrounding enemies.
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Skill gem · Dexterity / Grants Active Skill / AttackElectrocuting Arrow
Fire an electrifying arrow that explodes in an Area on [HitDamage|Hit]. [HitDamage|Hitting] an enemy will attach an Electrocuting Rod to them, causing all incoming [Lightning|Lightning] damage to build up [Electrocute|Electrocution.] This rod is removed when the enemy is next [Electrocute|Electrocuted.]
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Skill gem · Intelligence / Grants Active Skill / SpellFlame Wall
Create a wall of [Fire|Fire] in front of you, which [Ignite|Ignites] everything within its area. Any [Projectile|Projectiles] fired through the wall by you and [Allies] deal added [Fire|Fire] damage. [Consume|Consumes] a [Lightning] [ElementalInfusion|Infusion] if possible to also add [Lightning] damage to the [Projectile|Projectiles].
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Skill gem · Dexterity / Grants Active Skill / AttackGas Arrow
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a [Detonator] skill or if an [Ignite|Ignited] enemy touches it, creating a fiery explosion.
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Skill gem · Strength / Dexterity / Grants Active SkillGas Grenade
Fire a bouncing [Grenade] that causes a burst of [Poison|Poison] gas when its fuse expires, damaging enemies and leaving behind a growing [Poison|Poison] cloud. [Burning] effects or [Detonator|Detonator] skills will cause the cloud to explode in a fiery blast.
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Skill gem · Intelligence / Grants Active Skill / SpellIce Nova
Conjure a wave of ice in all directions, [Knockback|Knocking Back] enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt [Projectile] will cause it to originate from the Frostbolt instead of you. [Consume|Consumes] a [Cold] [ElementalInfusion|Infusion] if possible to leave a patch of [ChilledGround|Chilled Ground].
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Skill gem · Dexterity / Grants Active Skill / AttackLightning Rod
Fire an arrow that drops from above, creating a [Lightning|Lightning] burst. The arrow remains in the ground, and any [Chain|Chaining] [Lightning|Lightning] beams can [Chain|Chain] to it. When [Chain|Chained] to, the arrows charge up for a brief period before releasing another [Lightning|Lightning] burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
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Skill gem · Intelligence / Grants Active Skill / SpellSpark
Launch a spray of sparking [Projectile|Projectiles] that travel erratically along the ground until they hit an enemy or expire. [Consume|Consumes] a [Cold] [ElementalInfusion|Infusion] if possible to fire many sparks in a circle.
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Skill gem · Strength / Grants Active Skill / AttackSunder
[Slam] the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with [ArmourBreak|Fully Broken Armour] applies [SunderedArmour|Sundered Armour], making it take additional increased [Physical] damage.
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