Skills, separated from items.
Find what a skill does, how a character gets it, what game-data tags describe it, and which reviewed builds use it. Active skills stay separate from support gems.
Apocalypse
Build [Glory] by [HitDamage|Hitting] enemies with [ElementalDamage|Elemental] damage. When you have maximum [Glory], you may become the walking Apocalypse for a duration, [Trigger|Triggering] one of multiple powerful [ElementalDamage|Elemental] Skills at an interval while this [Buff] lasts.
Open skill guide →Skill gem · Intelligence / Grants Active Skill / SpellArc
An arc of [Lightning|Lightning] stretches from the caster to a targeted enemy and [Chain|Chains] on to other nearby enemies. [Consume|Consumes] a [Lightning] [ElementalInfusion|Infusion] if possible to deal more damage and [Chain] further.
Open skill guide →Skill gem · Intelligence / Grants Active Skill / SpellBall Lightning
Fire a slow-moving [Projectile] that moves through enemies. The [Projectile] itself does not [HitDamage|Hit] enemies, but repeatedly discharges bolts of [Lightning] at nearby enemies. Consumes a [Fire] [ElementalInfusion|Infusion] if possible to slow down over time, create [IgnitedGround|Ignited Ground] as it travels, and explode dealing [Fire] damage in an Area after it dissipates.
Open skill guide →Skill gem · Buff / Grants Active Skill / AttackCrackling Palm
When you [HitDamage|Hit] with [UnarmedAttack|Unarmed] [Melee] [Attack|Attacks], calls down lightning bolts which deal [UnarmedDamage|Unarmed] [Attack|Attack] damage to all surrounding enemies.
Open skill guide →Skill gem · Dexterity / Grants Active Skill / AttackElectrocuting Arrow
Fire an electrifying arrow that explodes in an Area on [HitDamage|Hit]. [HitDamage|Hitting] an enemy will attach an Electrocuting Rod to them, causing all incoming [Lightning|Lightning] damage to build up [Electrocute|Electrocution.] This rod is removed when the enemy is next [Electrocute|Electrocuted.]
Open skill guide →Skill gem · Grants Active Skill / Spell / AreaElemental Expression
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your [Strength], for a bolt proportional to your [Dexterity], and for a wave proportional to your [Intelligence].
Open skill guide →Skill gem · Grants Active Skill / Spell / AreaElemental Storm
Create a stationary [Fire], [Cold] or [Lightning] storm at a target location for a duration, based on the highest [ElementalDamage|Elemental Damage] type for the [HitDamage|Hit] that [Trigger|Triggered] the storm. [HitDamage|Hits] which do not deal [ElementalDamage|Elemental Damage] will not [Trigger] the storm.
Open skill guide →Skill gem · Grants Active Skill / Attack / AreaElemental Surge
Grants your weapon [Surge|Surges]. Non-[Melee] [Projectile] [Attack|Attacks] with that weapon Consume [Surge|Surges] to cause the [Projectile|Projectiles] fired to explode at the end of their flight.
Open skill guide →Skill gem · Intelligence / Grants Active Skill / SpellEnervating Nova
Unleash a [Nova] of [Lightning] damage to [Electrocute] enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies [HitDamage|Hit] can be [Electrocute|Electrocuted] by all [Lightning] damage for a short duration.
Open skill guide →Skill gem · Dexterity / Intelligence / Grants Active SkillFalling Thunder
Suffuse your [Quarterstaff|Quarterstaff] with electrical energy, then [Slam] the ground to deal damage in a large cone in front of you. Consumes your [Charges|Power Charges] to fire [Lightning|Lightning] [Projectile|Projectiles] forwards from the impact.
Open skill guide →Skill gem · Grants Active Skill / Attack / AreaFulminating Concoction
Consume charges from your Mana [Flask] to throw a flask that explodes, dealing [Lightning] [Attack] damage in an area with high chance to [Shock]. This damage is not based on your unarmed damage, so this is not considered an [UnarmedAttack|Unarmed Attack]
Open skill guide →Skill gem · Intelligence / Grants Active Skill / BuffFulmination
While active, the first time any Skill [HitDamage|Hits] a [Shock|Shocked] enemy in your [Presence], that Skill also [HitDamage|Hits] other [Shock|Shocked] enemies in your [Presence], up to a maximum.
Open skill guide →Skill gem · Buff / Intelligence / Grants Active SkillGalvanic Field
Gain a [Buff] that boosts your [Shock] chance. [Shock|Shocking] an enemy consumes the [Buff] to attach an [Orb] of electricity to that enemy. The [Orb] fires bolts of electricity at nearby enemies until it expires.
Open skill guide →Skill gem · Strength / Dexterity / Grants Active SkillGalvanic Shards
[Ammunition|Load your Crossbow] with charged bolts that fragment in flight, releasing [Chain|Chaining] [Lightning] beams when they [HitDamage|Hit] enemies. These fragments can [Merging|Merge].
Open skill guide →Skill gem · Intelligence / Grants Active Skill / SpellHis Scattering Calamity
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing [Lightning] damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
Open skill guide →Skill gem · Dexterity / Grants Active Skill / AttackLightning Arrow
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire [Chain|Chaining] [Lightning] beams at nearby enemies.
Open skill guide →Skill gem · Intelligence / Grants Active Skill / SpellLightning Bolt
Call down a [Shock|Shocking] bolt of [Lightning] to strike enemies in a small area.
Open skill guide →Skill gem · Dexterity / Grants Active Skill / AttackLightning Rod
Fire an arrow that drops from above, creating a [Lightning|Lightning] burst. The arrow remains in the ground, and any [Chain|Chaining] [Lightning|Lightning] beams can [Chain|Chain] to it. When [Chain|Chained] to, the arrows charge up for a brief period before releasing another [Lightning|Lightning] burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
Open skill guide →Skill gem · Dexterity / Grants Active Skill / AttackMagnetic Salvo
Aim skyward and fire energy missiles at lingering bolts or arrows created by other [Lightning] [Attack|Attacks] in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
Open skill guide →Skill gem · Grants Active Skill / Spell / BuffPinnacle of Power
Consume all [Charges|Power Charges] to master the elements, gaining [ElementalDamage|Elemental Damage] and the ability to apply [ElementalAilments|Elemental Ailments] with other damage types. Can only be used while you have maximum [Charges|Power Charges].
Open skill guide →Skill gem · Strength / Dexterity / Grants Active SkillPlasma Blast
[Ammunition|Load your Crossbow] with unstable bolts that require a lengthy charging period to fire but deal devastating damage, [Pierce] through enemies, and explode upon hitting terrain. Additional [Projectile|Projectiles] are fired in a spread, unlike other [Crossbow|Crossbow] Skills.
Open skill guide →Skill gem · Strength / Intelligence / Grants Active SkillPurity of Lightning
Emit an [Aura] that boosts the [Resistances|Lightning Resistance] of you and [Allies] in your [Presence].
Open skill guide →Skill gem · Grants Active Skill / Attack / AreaShattering Spite
Stamp your spear, destroying all Bloodstone Lances on each enemy in your [Presence] to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and [Leech] Life from enemies caught in the blast.
Open skill guide →Skill gem · Strength / Dexterity / Grants Active SkillShockburst Rounds
[Ammunition|Load your Crossbow] with a clip of charged bolts which release damaging pulses upon [HitDamage|Hitting] an enemy affected by a [LightningAilment|Lightning Ailment]. Using this Skill again reloads the clip.
Open skill guide →Skill gem · Grants Active Skill / Spell / BuffSorcery Ward
Passively manifests a protective barrier which takes [ElementalDamage|Elemental Damage] from [HitDamage|Hits] for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
Open skill guide →Skill gem · Intelligence / Grants Active Skill / SpellSpark
Launch a spray of sparking [Projectile|Projectiles] that travel erratically along the ground until they hit an enemy or expire. [Consume|Consumes] a [Cold] [ElementalInfusion|Infusion] if possible to fire many sparks in a circle.
Open skill guide →Skill gem · Grants Active Skill / Buff / LightningUnbound Avatar
Gain [UnboundFury|Unbound Fury] by inflicting [ElementalAilments|Elemental Ailments] with [HitDamage|Hits] on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
Open skill guide →Skill gem · Grants Active Skill / Spell / AreaValako's Charge
While active, taking [Lightning] damage builds up charge on you. Reaching full charge expends all charge to [Trigger] this skill, creating a [Chain|Chaining] lightning bolt that arcs to nearby enemies.
Open skill guide →Every reviewed Path of Exile 2 skill.
Jump directly to any skill guide without paging through the visual catalog.