
Pin I
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
How to think about it
This lets physical damage from eligible hits build Pin while restricting knockback. Use it when controlling enemy movement supports follow-up attacks or another mechanic that consumes the pinned state.
What it can support
PoExplorer accepts a match only when this support's allowed types intersect the active skill's source types, none of its exclusions conflict, and any gem-only restriction is satisfied.
Allowed source types
Skills that pass the source rules
These are compatibility candidates—not a promise that every pairing is optimal for a particular build.

Arc
Intelligence / Grants Active Skill / Spell

Ball Lightning
Intelligence / Grants Active Skill / Spell

Earthquake
Strength / Grants Active Skill / Attack

Flame Wall
Intelligence / Grants Active Skill / Spell

Frostbolt
Intelligence / Grants Active Skill / Spell

Ice Nova
Intelligence / Grants Active Skill / Spell

Ice Strike
Dexterity / Intelligence / Grants Active Skill

Lightning Arrow
Dexterity / Grants Active Skill / Attack

Lightning Rod
Dexterity / Grants Active Skill / Attack

Spark
Intelligence / Grants Active Skill / Spell

Sunder
Strength / Grants Active Skill / Attack