Cyclone Slayer Melee Framework
Plan a Cyclone character around weapon damage, movement while attacking, resource stability, and defences that still work at close range.
Scale physical melee weapon damage and dependable attack uptime. Judge ordinary clearing and durable-target performance separately so one does not conceal the other's weakness.
Build enough life, resistance, recovery, and physical mitigation to remain close to enemies without mistaking movement for immunity.
What the setup is trying to do
Use Cyclone for its stated role and choose compatible supports that reinforce physical melee weapon damage and dependable attack uptime.
Identify what changes against durable targets and reserve a skill, support, or tactical answer for that job.
Keep every utility choice purposeful: movement, control, recovery, or a debuff should solve an observed problem.
Gear priorities, not shopping commands
Prioritise equipment that establishes physical melee weapon damage and dependable attack uptime before buying isolated luxury modifiers.
Keep resistance, recovery, and the build's main defensive resources current whenever offensive gear changes.
Upgrade the part that is actually limiting the character: clear, focused damage, uptime, resource use, or survival.
Build it in stages
Make the primary skill comfortable to use with stable resources and compatible supports.
Reach a practical defensive baseline for the content before turning every slot into damage.
Test both ordinary packs and durable targets, then invest where the build actually falls behind.
Recheck resources, defences, and usability after every major equipment or support change.