Boneshatter Juggernaut Framework
Treat Boneshatter as a balance between strike damage, attack speed, self-inflicted pressure, recovery, and mitigation rather than scaling offence in isolation.
Scale melee weapon damage and attack uptime without exceeding the character's recovery. Judge ordinary clearing and durable-target performance separately so one does not conceal the other's weakness.
Prioritise mitigation and recovery capable of handling both enemies and the build's own accumulating pressure, alongside normal resistance and life needs.
What the setup is trying to do
Use Boneshatter for its stated role and choose compatible supports that reinforce melee weapon damage and attack uptime without exceeding the character's recovery.
Identify what changes against durable targets and reserve a skill, support, or tactical answer for that job.
Keep every utility choice purposeful: movement, control, recovery, or a debuff should solve an observed problem.
Gear priorities, not shopping commands
Prioritise equipment that establishes melee weapon damage and attack uptime without exceeding the character's recovery before buying isolated luxury modifiers.
Keep resistance, recovery, and the build's main defensive resources current whenever offensive gear changes.
Upgrade the part that is actually limiting the character: clear, focused damage, uptime, resource use, or survival.
Build it in stages
Make the primary skill comfortable to use with stable resources and compatible supports.
Reach a practical defensive baseline for the content before turning every slot into damage.
Test both ordinary packs and durable targets, then invest where the build actually falls behind.
Recheck resources, defences, and usability after every major equipment or support change.