Delirium Layers, Splinters, and Access
Delirium items occupy different stages: modifying a map, collecting access fragments, creating or applying a Simulacrum, and opening later encounters. Their costs and risks should not be collapsed into one remembered price.
FIELD RULEIdentify whether the item changes a map, completes an access requirement, or begins an encounter.
PATH OF EXILE 1
Map FragmentDelirium Scarab of Paranoia
Stackable CurrencyFine Delirium Orb
Stackable CurrencySimulacrum Splinter
The original game
Fine Delirium Orbs add Currency Items reward layers, while 300 Simulacrum Splinters combine into one Simulacrum.
Map FragmentDelirium Scarab of ParanoiaGive Delirium encounters two additional reward types.
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Stackable CurrencyFine Delirium OrbAdd permanent Delirium with the Currency Items reward type.
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Stackable CurrencySimulacrum SplinterThree hundred Splinters become one Simulacrum.
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PATH OF EXILE 2
The newer campaign
The current Simulacrum record applies to an Endgame World Area already affected by at least 100% Deliriousness; Raven's Reflection belongs to separate pinnacle access at the Withered Willow.
Map FragmentRaven's Reflection
Map FragmentSimulacrum
Stackable CurrencySimulacrum Splinter