PATH OF EXILE 1 · CRAFTING METHOD EXPLORER

Choose the operation before the currency.

Start with what you are trying to change. Each card separates the part that moves, the part that stays, and the risk you accept.

02 · REROLLBroad random

Reroll a rare item

Replace the modifier set on a rare item when the current result is not worth keeping.

WHAT CHANGES
The rare item's explicit modifiers.
WHAT STAYS
The base and other item state not named by the currency.
MAIN RISK
The next result can be worse and does not target a specific modifier.
03 · SURGERYConstrained random

Add or remove one property

Work on a partly useful rare item one property at a time, without pretending the affected property is guaranteed.

WHAT CHANGES
One modifier slot or one existing modifier.
WHAT STAYS
Most of the current modifier set.
MAIN RISK
The random addition or removal may hit the wrong property.
04 · VALUESSystem operation

Reroll modifier values

Keep the named modifiers but reroll their numeric values within their permitted ranges.

WHAT CHANGES
Numeric values on existing modifiers.
WHAT STAYS
Modifier identities and the base item.
MAIN RISK
Strong values can become weaker.
05 · TARGETDirected start

Start from an Essence guarantee

Use an Essence when one guaranteed property is more useful than beginning with a completely broad random roll.

WHAT CHANGES
Rarity and the resulting modifier set.
WHAT STAYS
The base item, with one Essence-defined direction.
MAIN RISK
The remaining properties are still random and eligibility still matters.
NEXT DECISION

Turn the method into a modifier target.

Use the planner to check whether the desired modifiers fit the base and each other. It checks compatibility—not price or guaranteed success.

Open Path of Exile 1 planner →Explore eligible affixes →